Tagged: farming Toggle Comment Threads | Keyboard Shortcuts

  • pixbits 2:19 am on April 24, 2012 Permalink
    Tags: , , farming, , ,   

    Junk Jack 1.1 Universal update has been submitted to Apple! (waiting for approval) 

    Hi guys, the 1.1 update with universal support, new monsters, revamped graphics, a faster engine, cooking and farming has been submitted to Apple!
    Here is the changelog:

    New features:

    • Universal Version
    • New rare weapon drops
    • New Stone Golem mob!
    • New Mummy Pharaoh mob!
    • New Carnivore Plant mob!
    • New Blue Scarab mob!
    • New Frog mob!
    • New Spider type, found in the jungle biome
    • New Zombie type, found in the mushroom biome
    • New Headless Zombie mob!
    • New Zombie Head mob!
    • Slightly decreased block size
    • Revamped Egypt Biome!
    • Revamped Column Biome!
    • Revamped Jungle Biome!
    • New Black Sheep mob!
    • New Brown Sheep mob!
    • Some treasures will now yield appropriate colour dyes when crafted near a spinning wheel
    • 15 new color dyes can now be used to tint cloth blocks!
    • 120 new recipes for cookable foods!
    • New cooking pot craftable addon
    • New cooking ware craftable addon
    • Craftable scarecrow
    • Craftable hoe!
    • Plantable apple tree
    • Plantable lemon tree
    • Plantable orange tree
    • Plantable cherry tree
    • Plantable banana tree
    • Plantable pear tree
    • Plantable cocoa tree
    • Plantable sugar cane
    • Plantable strawberry plant
    • Plantable eggplant plant which requires a wood support
    • Plantable grapevines which requires a wood support
    • Plantable tomato which requires a wood support
    • Plantable canadia (exotic plant)
    • Plantable melon plant
    • Plantable watermelon plant
    • Plantable corn plant
    • Plantable blueberry plant
    • Plantable blackberry plant
    • Plantable onions
    • Plantable carrots
    • Plantable pumpkin plant
    • Plantable wheat
    • Every plant yelds the relative fruit and sapling/sprout
    • Palm trees (replantable) that yield coconuts
    • Tabs for categories in the craftbook
    • Items on shelves blocks are now visible in minimap
    • Custom craft grid backgrounds according to nearby addons

    Enhancements:

    • Apples will no longer spawn on normal trees because there is the specific apple tree now
    • Added footstep sound when reaching the floor after a fall
    • Death penalty will now drop all your items with the exeption of quickslots, but no item is lost, just dropped
    • Adjusted minimum tool requirement for biome blocks
    • When a tool is broken it will now emit a sound
    • Grass won’t spawn on snow blocks at map generation anymore
    • Raw wood can be placed as a block now
    • Now tools dropped from blocks will be correctly gathered in inventory
    • The super minimap graphics is more polished now
    • 5 new achievements
    • Revised power of some swords and tools
    • Revamped Giant Skull Graphics
    • Walking mobs try to be smarter, they can even dash blocks from time to time
    • Tweaked some map generator settings
    • The graphics of most blocks is more polished now.
    • Peaceful mobs will now spawn just normal terrain and not on crafted blocks
    • Reduced world save file size by roughly 50%
    • Graphical glitches (lines between tiles or thin black lines on surface) have been fixed
    • Optimized shadow engine
    • Rewrote inventory dragging algorithm: now you won’t miss drags and it will be a lot faster on older devices
    • Depth testing algorithm has been optimized, now it saves up to 30-40% of drawn sprites (especially on new generated maps)
    • Tweaked older foods health bonus
    • Changed roasted meat crafts
    • Changed crafts for old foods
    • Christmas tree statue can be found again with other christmas themed items from snow themed blocks (small chance like with 1.0.5)
    • Decoration blocks (eg. curtains, half blocks) can now be properly placed on sand (and on other blocks which didn’t allow them)
    • Maximum stack count is now 65535, any item over this amount will be lost during merging (but no crashes anymore)
    • Item on shelves will retain uses count and data values (craftnotes, for example, won’t lose their number)
    • Gold Hammer now correctly has a range of 3 blocks (instead of 2)
    • Dark stone/Obsidian veins can now be destroyed with TNT (and not with tools anymore)
    • It’s possible to obtain a bucket of milk from cows while tapping them with an empty bucket in hand
    • It’s now possible to break allowed blocks on top layer with every item selected in quickslot
    • Now thrown items will be launched from player position instead that from the block in which he is
    • Now game interface won’t halt if you have in-app purchases disabled and you click on shop
    • Planted trees will have some variation in height (not all equal anymore)
    • Cacti graphics has been revamped to a thinner version (more coherent)
    • Now bamboo plants drop sprouts that can be used to replant them
    • Mob Spawner has been improved to parametrically handle groups of different mobs with same spawning flags
    • Mob Spawner can now handle the likehood of mobs to spawn on same biome (this allows fine tuning of which mobs are more likely to spawn)
    • Decoration blocks removed by hammer will be pushed outside the block, if space is available
    • Footsteps on half blocks are now correct and related to the half block and not to the real one
    • Below attached blocks don’t get destroyed recursively from a bridge
    • Slain achievements should now be properly unlocked by correct creature type
    • Optimized world structure in memory, now it uses ~30% less RAM for the world

    That’s all… for now!

     
  • pixbits 3:29 pm on March 26, 2012 Permalink
    Tags: farming, , , wip   

    Underground Farming! 

    Another quick update, this time it shows some underground farming action on the iPad universal version!

    Only a little part of the growable stuff is shown, but you should get the idea :D

    More news coming soon!

     
  • pixbits 1:14 pm on March 26, 2012 Permalink
    Tags: , farming, , , ,   

    Cooking recipes! 

    Hey all! Here is a sneak peek of some of the upcoming recipes that you will be able to cook in Junk Jack :D (all foods must be gathered, and all vegetables must be harvested from new growable plants!)

    Click the image for full size!

    In the meanwhile we’re still experimenting with Junk Jack on Mac OS X, more info about that will come soon!

    Check out our forum for the changelog!

     
  • pixbits 7:35 pm on March 10, 2012 Permalink
    Tags: farming, farming system, , ,   

    Junk Jack farming system work in progress update 

    Hi guys, here is a screenshot of the farming system we are developing:

    We’re not sure if we’ll be able to fit this update in next (1.1) version because we’re still deciding many gameplay issues but we hope to show you more details soon!

     
c
compose new post
j
next post/next comment
k
previous post/previous comment
r
reply
e
edit
o
show/hide comments
t
go to top
l
go to login
h
show/hide help
shift + esc
cancel
Follow

Get every new post delivered to your Inbox.

Join 224 other followers

%d bloggers like this: