We’re working hard to finish porting the game, the global status is quite promising! Although we didn’t manage before end of 2015 as we initially planned we hope to be able to start with Early Access phase shortly!
A big thing that slowed down our progress are the controls, the original game had controls optimized for touch devices, which isn’t good for a deskop game, so we worked on giving the character real physics behavior to make it more platform style, some tweaks are still to be done but the final effect is absolutely promising!
Another issue is the fact that we weren’t satisfied at all with the current tools and weapons, either aesthetically either with the mechanics, so we spent some time trying to figure how to improve the overall thing. We ended up with something that we’re sure you will enjoy, check this out:
Some inner details are still to be decided but we’re slowly finalising them!
In the Early Access phase you should expect a game that already has all the gameplay features available, but with some more delicate components still missing until we’re sure they work correctly. For example steam API integration or multiplayer, which will probably introduced some time after. This doesn’t mean that such features aren’t already implemented, but that we need time to make them work without problems!
More news coming soon!
Ho Ho Ho! Apple has just approved Junk Jack X 2.4.8 Christmas update!
This version adds a new planet called Umbra with new mobs, treasures to discover and many mobs with unique drops, a new physics engine, a new fancy equip system, completely revamped player graphics and equip pieces, a new user interface and many fixes throughout the whole game. Zombies will also throw snowballs to you in the new Christmas themed Terra!
Merry Christmas by Pixbits!
- A new spooky planet called Umbra with new mobs, weapons, equip pieces, blocks and objects has been added
- The new planet portal chests can be found in new generated Terra worlds
- A new special flying type of monster has been added, bats!
- Terra is now christmas themed, with themed objects, treasures and a new christmas zombie mob
- more than 20 new monsters
- many new placeable objects and blocks
- many weapons to discover
- many equip pieces to discover
- 4 new unique music tracks
- fancy equip system, to dress like how you want while wearing the best armor pieces!
- physics engine has been completely rewritten to be more accurate and believable
- the new flying behavior for monsters, bat is just the first one, more will come in the future!
- the User Interface has been completely redrawn
- new more modern Junk Jack logo
- streamlined block and object removal rules accordingly to their appropriate tools
- new energy bar system which opens many possibilities for the future (currently used for underwater breath reserve)
- chest interface now has the color of the opened chest
- the main player sprite has been redrawn, with new appearance and animations
- all equip pieces are new, better looking with more details
- many small things are changed, enhanced or removed to keep consistency with the ongoing desktop version of the game
- fixed broken trading system
- fixed a multiplayer craft related to client crashing after exiting from the game
- added missing objects and mobs to creative
- added some missing crafts
- many bug fixes throughout the whole game, too many to list here!
We hope you’ll enjoy this patch! We didn’t have time to add more features but we’re working hard on the cross-platform engine for the release of the game on desktop platforms and, since we want to keep the iOS version as much coherent as possible with the other upcoming version, we had to focus a lot on things “behind the scenes”!
Hello everyone, we’re making good progress on Junk Jack for desktop platforms, so we thought to share a roadmap to with you!
Starting from this roadmap, our primary task is to have the plethora of current features of Junk Jack X correctly ported and adapted for desktop platforms. So basically our schedule is the following:
- finish porting the current product to let it run on desktop platforms
- early-release the game
- follow the feedback and what the users want most
- integrate large changes in the game to make full advantage of the increased characteristics of desktop platforms (screen size, cpu/gpu power, flexible controls) over the time
The interesting part will come after our initial release, when we’ll be able to raise the bar and add many interesting features that have been in our construction yard for so much time, especially if we’ll be able to establish a good user base that can provide useful feedback to us!
As people that played our games on iOS already know, we’re quite dedicated to this game and we’ve been able to add so many features over the years on the mobile counterpart that we’re really excited to be able to enforce the same dedication for the desktop version of the game!
Check it out below:
More news coming soon!
Hello everyone, welcome to Junk Jack X 2.4.4!
This version introduces a new gardening system: discover new flower types by combining their seeds and get more than 15000 unique plants! We also added a new planet called Mykon with new monsters, rare weapon drops, equip pieces, placeable objects and blocks. A new Tone Emitter device has been introduced to let you compose music directly inside the game! Last but not least we’re adding many bug fixes and tweaks which hopefully will improve your experience with Junk Jack X.
Check out the changelog below:
- the game is now optimized for 64 bit architecture
- new procedural plants: combine plants by mixing their seeds and obtain more than 15000 unique flowers!
- 3 new IAPs
- new Planet: Mykon!
- more than 35 new mobs
- more than 15 new weapons
- more than 25 new equip pieces
- many new plants with their relative fruits
- new rare pocket pets
- 10 new fishes
- new rare king slime pet craftable from monster drops
- new mushroom wood
- sloped blocks can now be rotated even upside-down
- the normal minimap is now a live view of the world (and not a static snapshot anymore)
- new craftable tone emitter blocks, make music with them!
- new truth table device
- different musical instruments can be set for tone emitter blocks, including chiptune sounds!
- new spider web graphics
- new king slime mobs!
- tweaked dye colours
- tweaked ground plants spawn rate on terra
- each flower will drop its relative colored petal which can be used to craft dyes
- new craftable gem torches which make colored light
- statues are now flippable with the spanner! (more things will be flippable in the future)
- new world generator allows props to be rotated into all directions making every biome much more immersive
- fixed (hopefully) fishing as clients in multiplayer
- fixed a crash related to spawner eggs thrown by an item dispenser
- fixed a bug that didn’t allow players to tap a near addon to craft things with it
- fixed crashes occurred when tapping a camp fire
- lighting on rotated blocks is now properly calculated
- fixed a crash that occurred when a client exited from a multiplayer game
- fixed lighting issues around world map wrap
- sloped blocks now respect their placement rules
- sloped blocks have been added to creative again
- colored lights are now properly shown on zoomed minimap
- fixed a crash that occurred while opening the in-game shop
- loading a world from an obsolete game version (< 2.3) now could work properly, don’t forget to always update your game and worlds!
- fixed sky appearing black on world load
- many more fixes and tweaks!
Have fun, and as always expect more news coming soon!
Hello everyone, here’s a quick teaser of a new planet we’re working on.
Lots of mushrooms as you can see, but just not only that! The planet will also include new mobs, drops, weapons, equip pieces and craftable objects to discover.
Stay tuned for more updates! :)
Hello everyone, here’s a quick update and a screenshot about the progress on Junk Jack for Pc/Mac/Linux.
Jack worked hard these months and finally managed to make the game at least run on every platform, it hasn’t been an easy task mind you! This doesn’t mean we’re done yet, actually there is a huge amount of things to be done, but now we have a solid foundation to continue our work!
We’ll keep you posted in the future on how the development is going.
Last but not least, we’re also working on new content for the mobile version of the game. More places to explore, with their relative monsters and loots are coming, which adds to the already huge pool of content present right now in the game.
We hope you enjoyed the update.
More news soon!
Hello everyone, Apple has finally approved Junk Jack 2.4.1 which fixes all the major reported bugs including:
- Multiplayer crash when connecting
- Craftnotes crash when opening them from quickslots
- Unredeemable Technician’s hat IAP
- Many more minor bug fixes and tweaks
Sorry for the trouble caused by the previous patch, unfortunately despite the beta testing these bugs managed to appear in the final version of the game.
Happy wiring everyone! :)
Hello, time for a new release today!
Grab two of the best sandbox games available in the AppStore at once.
Dive into the past and feel the nostalgia of the original Junk Jack, released on 2011, the first sandbox exclusively made for touch devices! Then enjoy the full experience of Junk Jack X, a overwhelming experience full of exploration, items, monsters, customizations and many more features that, together with multiplayer, will entertain you for hours and hours of gameplay!
This bundle is a must if you still don’t own Junk Jack X and a nice addition if you missed our first game.
Junk Jack X update
We fixed the bugs present in the current version of Junk Jack X, including the multiplayer crash and the craftbook pages crash.We submitted the new patch to Apple, hopefully it will be approved soon.
Thanks everyone who helped by reporting the bugs!
This major patch adds a whole new component to the game: ELECTRONICS! Build complex widgets and contraptions which can interact with the world. In addition to this, the lighting engine has been rewritten and enhanced to support coloured lights, which makes the game much more dynamic and fresh looking, with accordingly updated planets which are have even been revamped. The most notable changes can be seen in Terra.
Last but not least we’ve also added a whole new planet reachable from Seth, named Thetis! Explore this new aquatic world with new monsters, equip pieces, armor, fishes, weapons and new biomes with unique blocks and objects.
Have fun little inventors!
- Silicium can now be used as the main resource for electrical devices
- A FULLY FLEDGED ELECTRONICS ENGINE allows the creation of complex widgets, even complete CPUs!
- New Electrician’s Bench addon allows to craft electrical devices
- New Copper Wire and Wire Insulator items to transmit digital and analog signals
- Craftable logic gates (AND, OR, NOT, XOR, NAND, NOR, XNOR)
- Craftable latches to store values (Flip-Flop D, Flip-Flop JK)
- Craftable devices which are able to operate on analog signals (comparators, displays, …)
- Miscellaneous craftable devices to build complex contraptions (three state buffers, adc/dac converters, shift registers, …)
- Input devices to interact with circuits (levers, pressure pads, light sensors, …)
- Output devices to interact with the world (light bulbs, colored light bulbs, doors, item dispensers, …)
- A new Spanner tool which can configure and rotate electrical devices
- The Spanner tool allows also to flip selected blocks
- Doors can be flipped horizontally
- All sloped blocks can be flipped horizontally
- All right sloped blocks have been replaced to left sloped blocks in your inventories
- NEW AQUATIC PLANET reachable from Seth: Thetis
- 3 new IAPs
- Terra biomes have been revamped and improved
- Many other work in progress tweaks are being made to other planets
- The light engine has been recoded to support COLORED LIGHTS!
- New Colored Lights which give the game a new and refreshing look
- Many light sources have been tweaked accordingly
- 25 new monsters with unique loots
- 10 new fishes to fish
- 7 new trinkets
- more than 10 new equips and sets can be found in the new planet
- 6 new alien plant types
- 6 new rare statues
- 7 new weapons can be dropped from thetis monsters
- New Craftable yellow torch
- And much more!
- Portal Chests now emit light, making them easier to find
- All mobs have been shaded and have a less “flat” look
- Many slimes now split into smaller when killed
- New reagents have been added to the alchemy system
- All craftable goo torches now emit their relative colored light
- Deleting all world won’t force the creation of a new player anymore
- Degenerated buggy trees won’t be generated anymore during map creation
- Trees won’t grow anymore through blocks
- Many crashes have been fixed
- The whole engine is finally all written in C++11 language
Hi! Today we’re showing you a nice new feature that’s coming soon on Junk Jack X and will be in Junk Jack for Steam, of course!
We’ve reworked the lighting engine to allow real coloured lights in the game. Here you can see some goo torches crafted from slimes drops in action, as you can see the result is.. quite good! We hope you like that :).
More news coming soon!