While Xsx is away I’m experimenting with the engine, this is a quick video that shows the falling blocks chaining:
(sorry for the framerate but my capture software is quite crappy, we’re testing it on iPhone4 and iPod Touch 3g getting almost always 60FPS for now, so it’s a different story)
The behavior is similar to the way Boulderdash and other good old arcade games manage the rocks. We still haven’t decided if this will included or not in the first release of the game, mostly because we want to understand if this behavior fits well the gameplay without being too much frustrating/boring or whatever.
I’m sorry if these days are quite poor of cool screenshots but I’m tweaking the game code, I rewrote the movement and scrolling engine from scratch, I added custom behaviors to the AI of the mobs (that will need a lot of testing to obtain nice results) and now I’m facing falling blocks and allowed movements for special blocks.
We’re thinking about adding many secret and unique things that can be discovered while exploring, but you won’t have any clues for them 🙂