In these 2 days I experimented enough with lighting engines, this is a prototype I came up with: http://www.pixbits.com/junk-jack/lighting. It seems to give pretty results and it would be nice to implement it inside the game but I don’t know if I’ll make in time for release, probably this will come later (actually we will see, nobody knows, maybe if I feel inspired!).
Of course we kept our work going too, fixing many bugs and adding last buildable blocks (Xsx drew lovely things). Now we’re gonna go back to balancing the quests.. feel free to experiment with the prototype in the meanwhile 🙂
-Jack
Thanks for sharing your experiments. Very inspiring! Good luck for implementing this in time for the release (when?).
Which SDK do you develop your game with? Or maybe it’s your own?
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Are there any plans to release this for OSX?
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Cool! I actually like your lighting prototype. It seems to work well. I sure hope you do get your inspiration to squeeze it in. However, I don’t want you to drive yourself crazy. So no worries if you can’t. I won’t be disappointed. I’m just so happy that both of you guys developed a game with so much character and detail in it. 😀 (Thumbs Up)
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By the way the the yellow blocks are supposed to be torch light right?
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Yes!
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Hi, at the moment the game is being developed for the iPhone only.
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The one question I have is will enemies be in the game on the first release or in later updates?
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i would like to know that to. will enemies be in the first release or later updates?
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Great engine guys! I’m glad to see you actually were going to incorporate torches.Lighting is great, game is great, developers are great 😉
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Cool! Lighting makes a surprisingly big difference.
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this game is going to be great. you r doing a great job. also ar torches going to be made with a coal like mineral or a item obtained by killing enemies
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this lighting is great. Does direct sunlight go all the way to the bottom of the world on only a certain number of blocks down?
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are you almost done with the game? i dont want to sound impatient but i just cant wait for this game to come out
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We are busy working on the game 😀
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Will there be enemies? I thought so because I can see a health bar. Thanks in advance
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thanks! you guys are doing great 🙂
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:))
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Thepixbits?? Please tell us if ur adding enemies in the first release! Please I’m Dieing to know!
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Yes, information on enemies WOULD be appreciated as far as When would we see them? Where would we see them? What do we fight them with? These questions have been lurking for a while so hopefully we can get it out of the way right here 🙂 Thanks again guys GREAT GAME!!!!!
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I have been following your blog for ages and I will buy this the millisecond it comes online, Just when is it coming online? I know its September but do you have a specific day?
Thanks!
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Will it be available on iPod touch 3rd Gen?
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Try making the first and second light brighter so you can expand it a bit.
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Adding a lighting engine also means to make it more sleek you also have to have a shading engine…
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PLEASE!!! tell us about enemies!!!!
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Hi guys, regarding the enemies.. we’re doing something else right now,and we don’t know what will fit the initial release.
If we didn’t let you know anything so far that’s just because we don’t know it either.
Thanks, and sorry for the lack of the responses!
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Thanks for your reply! So I suppose the health bar is for environmental damage then?
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Yes, for now it is used for falling damage, and things like that.
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I have another question. Playing around with the simulator I noticed that as long as it was open to the sky, a “beam” of light went all the way to where it hits the ground, no matter how deep. In the game would we be able to craft a mirror to divert this flow of light in a specific direction, and maybe also some sort of “beam splitter” to turn that beam into two beams you could bounce around?
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Even your lighting engine is fun to play with, this is going to be awesome!
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I´ve test it. Its super!!! 🙂
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