Junk Jack 1.0.3 Changelog (Awaiting for Apple approval)

Hi, we sent a new update to Apple, it contains many fixes, and we hope it ends the problem with itouch2g and iphone3g users (crossing fingers!)

See the changelog below!

*** WORLDS FROM 1.0.2 SHOULD BE CONVERTED AUTOMATICALLY TO 1.0.3 FORMAT BUT BACKUP DATA FROM ITUNES TO BE SURE NOT TO LOSE ANYTHING! ***

• A STRONG BACKUP FUNCTION: use backup button in game to save the world and the items, then restore from world selection window:
you can backup worlds and character data from the in game menu (BACKUP button), then you will be able
to restore a world by using the green icon in world selection screen or restore your inventory
by using the button in options
• Treasures now correctly fall off shelves/tables when hit by an hammer
• Dash now work properly on 2G iPods and 3G iPhones
• 2G iPods and 3G iPhones now can correctly tap blocks
• Changed implementation of lighting engine (less memory consumed = less crashes)
• Saving and backup-ing data operations are now multithreaded
• Locking or receiving notifications while dragging should properly reset dragging
• Fixed crashes while placing items at the bottom of the map
• Widget craft balanced back to 2 widgets
• Wood chest now requires a nail instead that a widget to be crafted
• Craftnote #84 no longer crashes the game
• Chests now have different capacity according to quality (from 12 slots up to 48 slots)
• Barrels no longer behave as chests (barrels with items will be replaced with wood chests in current maps)
• Chests can now be stacked vertically
• Locking the device / receiving notification while generating or loading the map will no longer cause inventory loss
• Big jewels no longer show durability bar
• Treasures correctly fall off a table when it’s broken from below block
• Now output of the craft is shown before actually crafting it

That’s all (for now!) 😀

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