Junk Jack 1.1 Universal update has been submitted to Apple! (waiting for approval)

Hi guys, the 1.1 update with universal support, new monsters, revamped graphics, a faster engine, cooking and farming has been submitted to Apple!
Here is the changelog:

New features:

• Universal Version
• New rare weapon drops
• New Stone Golem mob!
• New Mummy Pharaoh mob!
• New Carnivore Plant mob!
• New Blue Scarab mob!
• New Frog mob!
• New Spider type, found in the jungle biome
• New Zombie type, found in the mushroom biome
• New Headless Zombie mob!
• New Zombie Head mob!
• Slightly decreased block size
• Revamped Egypt Biome!
• Revamped Column Biome!
• Revamped Jungle Biome!
• New Black Sheep mob!
• New Brown Sheep mob!
• Some treasures will now yield appropriate colour dyes when crafted near a spinning wheel
• 15 new color dyes can now be used to tint cloth blocks!
• 120 new recipes for cookable foods!
• New cooking pot craftable addon
• New cooking ware craftable addon
• Craftable scarecrow
• Craftable hoe!
• Plantable apple tree
• Plantable lemon tree
• Plantable orange tree
• Plantable cherry tree
• Plantable banana tree
• Plantable pear tree
• Plantable cocoa tree
• Plantable sugar cane
• Plantable strawberry plant
• Plantable eggplant plant which requires a wood support
• Plantable grapevines which requires a wood support
• Plantable tomato which requires a wood support
• Plantable canadia (exotic plant)
• Plantable melon plant
• Plantable watermelon plant
• Plantable corn plant
• Plantable blueberry plant
• Plantable blackberry plant
• Plantable onions
• Plantable carrots
• Plantable pumpkin plant
• Plantable wheat
• Every plant yelds the relative fruit and sapling/sprout
• Palm trees (replantable) that yield coconuts
• Tabs for categories in the craftbook
• Items on shelves blocks are now visible in minimap
• Custom craft grid backgrounds according to nearby addons

Enhancements:

• Apples will no longer spawn on normal trees because there is the specific apple tree now
• Added footstep sound when reaching the floor after a fall
• Death penalty will now drop all your items with the exeption of quickslots, but no item is lost, just dropped
• Adjusted minimum tool requirement for biome blocks
• When a tool is broken it will now emit a sound
• Grass won’t spawn on snow blocks at map generation anymore
• Raw wood can be placed as a block now
• Now tools dropped from blocks will be correctly gathered in inventory
• The super minimap graphics is more polished now
• 5 new achievements
• Revised power of some swords and tools
• Revamped Giant Skull Graphics
• Walking mobs try to be smarter, they can even dash blocks from time to time
• Tweaked some map generator settings
• The graphics of most blocks is more polished now.
• Peaceful mobs will now spawn just normal terrain and not on crafted blocks
• Reduced world save file size by roughly 50%
• Graphical glitches (lines between tiles or thin black lines on surface) have been fixed
• Optimized shadow engine
• Rewrote inventory dragging algorithm: now you won’t miss drags and it will be a lot faster on older devices
• Depth testing algorithm has been optimized, now it saves up to 30-40% of drawn sprites (especially on new generated maps)
• Tweaked older foods health bonus
• Changed roasted meat crafts
• Changed crafts for old foods
• Christmas tree statue can be found again with other christmas themed items from snow themed blocks (small chance like with 1.0.5)
• Decoration blocks (eg. curtains, half blocks) can now be properly placed on sand (and on other blocks which didn’t allow them)
• Maximum stack count is now 65535, any item over this amount will be lost during merging (but no crashes anymore)
• Item on shelves will retain uses count and data values (craftnotes, for example, won’t lose their number)
• Gold Hammer now correctly has a range of 3 blocks (instead of 2)
• Dark stone/Obsidian veins can now be destroyed with TNT (and not with tools anymore)
• It’s possible to obtain a bucket of milk from cows while tapping them with an empty bucket in hand
• It’s now possible to break allowed blocks on top layer with every item selected in quickslot
• Now thrown items will be launched from player position instead that from the block in which he is
• Now game interface won’t halt if you have in-app purchases disabled and you click on shop
• Planted trees will have some variation in height (not all equal anymore)
• Cacti graphics has been revamped to a thinner version (more coherent)
• Now bamboo plants drop sprouts that can be used to replant them
• Mob Spawner has been improved to parametrically handle groups of different mobs with same spawning flags
• Mob Spawner can now handle the likehood of mobs to spawn on same biome (this allows fine tuning of which mobs are more likely to spawn)
• Decoration blocks removed by hammer will be pushed outside the block, if space is available
• Footsteps on half blocks are now correct and related to the half block and not to the real one
• Below attached blocks don’t get destroyed recursively from a bridge
• Slain achievements should now be properly unlocked by correct creature type
• Optimized world structure in memory, now it uses ~30% less RAM for the world

That’s all… for now!

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