Junk Jack 3.0 update is out!

Hello! Today we’re releasing a big content patch which adds more than 250 treasures to be discovered, we call it the treasure hunt season! We also added a new end game planet named Tor, which can be reached from Mykon, with lots of new monsters, equip pieces, treasures and blocks. Planets have been tweaked and should be more varied and fun to explore, we redrawn a lot of mobs and made many balance tweaks and bug fixes.

junkjacktreasurehunt

We’re quite satisfied with the progress made to the game and we think the game is mature enough to be released in full form on Steam, so please let us know what you think of this patch!

After the release we’ll continue with the updates, to improve Junk Jack even more.

Happy treasure hunting!

Enhancements

  • treasure hunt season is now open! We added more than 250 unique rare treasures in chests. Happy hunting!
  • new planet reachable from Mykon: Tor! Make sure to generate a new Mykon Adventure or you won’t find the new portals
  • planets surfaces, graphics and biomes have been revamped and are now more varied and fun to explore
  • many new blocks and discoverable treasures can be found on Tor
  • dozens of new blocks and treasures!
  • more than 20 new monsters!
  • lots of new weapons, armor and other equip pieces can be dropped from Tor monsters
  • 10 new fish types
  • 12 new statues
  • new pocket pets!
  • two new types of wood with their relative crafts and weapons have been added: Green and Ebony wood
  • new rare manufacts have been added, older ones will be converted to the newer ones
  • all rare weapons now have custom animation, speed and knockback values
  • many walking mobs have been redrawn from scratch
  • many new blocks, decos and objects have been added on all planets

Tweaks

  • added many missing objects and blocks to creative
  • each add-on has now some crafts available by default
  • added starter crates near the surface
  • tweaked ores distribution
  • tweaked treasures distribution tables
  • rebalanced food heal values
  • rebalanced potions heal values
  • tweaked mobs health and hit values
  • tweaked mobs bounding boxes, now they should stuck less between blocks
  • decreased healing potions drop chance from mobs
  • crates can now rarely drop iron lumps
  • water won’t spawn floating on ground anymore
  • new in use symbol on objects
  • tweaked portal chests distribution
  • slightly increased crates distribution
  • added rare chests and pots on planets surface
  • removed workbench requirement for stone tools
  • decreased weapons drop chance from chests
  • increased salt and sulphur rates on some planets
  • decreased hard rocks distribution on planets
  • reduced vases on all planets
  • added dangerous spikes and ice on end game planets
  • new liquid graphics
  • new hurt sound!
  • new dirt sounds have been added
  • most hit sounds had their volume corrected
  • tweaked mobs spawn rates
  • fixed some minor graphical glitches

Bug Fixes

  • import craftbook/potions from other players
  • fixed bug with stackable objects improperly loaded from player save
  • fixed sticky bullets in multiplayer on clients
  • fixed sticky bullets from mobs which were damaging player when unintended
  • fixed durability glitch which affected stacks split with shift+click
  • added scroll wheel to changelog view
  • added portals Yuca -> Magmar
  • fix to music that was abruptly changing / stopping when unintended
  • increased silence time between songs
  • fixed crashes related to interaction at top of the world
  • fixed some small glitches in physics engine
  • many bug fixes and tweaks not listed here!
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