Junk Jack X 2.1 Christmas Update is out!

Hi guys and gals, the Christmas update with a complete new planet and many other features and fixes is here! Merry Christmas and Happy New Year to all of you by the Pixbits Duo!


Here are the new features:


  • 2 new iaps
  • a complete new ice planet, Cryo, has been added! Who will discover it first?
  • more than 40 new mob types with man new unique loots
  • new frozen music tracks by Bright Primate
  • weather system: rain and snow have been implemented! More weathers will come in the future!
  • craftable fireworks: up to 4 stages mixed with your own dyes for a total of ~50000 different possible fireworks
  • a new powerful ore used to craft strong tools and armor
  • more than 10 new placeable blocks
  • more than 10 new placeable objects
  • more than 10 new alien plant types
  • Terra is now Christmas themed!
  • new discoverable Christmas gifts!
  • new placeable Snow Man
  • new placeable Christmas lights, stockings, baubles and bells
  • new placeable Christmas wreath
  • 3 new Christmas themed plant types
  • 2 new Christmas themed trinkets
  • craftable paper wrapping to wrap items into gifts and give them to your friends!
  • a new rare Christmas tree sapling to discover
  • 10 new delicious Christmas cooking recipes
  • 4 new rare statues
  • 3 new unique armor sets
  • 3 new unique weapon sets
  • many more new unique and craftable weapons and equipments
  • new crafting materials and recipes to discover
  • the rare falling star is back!
  • gem enchants don’t give total immunity to elements anymore but 25% damage reduction
  • all immunities in equip have been tweaked and balanced to reflect the new resistances
  • immunities become resistances: they are not ON/OFF anymore but they’ll reduce damage from 0% to 100% like defenses
  • added an automatic check that will ask to try to recover your world if game crashed during loading
  • you can set your favorite world by holding your finger on its button in world list
  • added a button in creative mode which can stop and start world time
  • togglable extended tooltips for items
  • advanced shader graphical effects for sky with weather (available with a togglable option)
  • a longer section that explain equip bonuses in the tutorial


  • premium items bought as IAPs can’t be added to trades anymore
  • you can now tap items in a trade to see their names
  • fixed a physics issue with items pushed away from tiles being filled by the player
  • global chest locks now blocks forges too
  • chest locks can now be applied on forges
  • crafts that require specific materials (water/milk buckets, milk glass) will now give the empty container back (when you have room and it is appropriate for the craft)
  • changed rough violet rock color to green to give more variety to block colours
  • dungeon chest locks can’t be removed with a hammer anymore
  • fixed a bug when removing two equal items from a trade
  • fixed some achievements that were incorrectly reported by the game
  • fixed a crash related to opening a trade with inventory already opened
  • fixed many crashes crashes related to trade updates sent to a client with trade interface closed
  • fixed a crash related to mobs spawned by blocks in multiplayer creative worlds
  • fixed a crash with some accented letters when used in chat
  • fixed a crash when editing a sign that is destroyed by another player
  • fixed (finally) map generation to avoid liquids on bedrock and prevent related crashes
  • fixed a crash related to having items in trade while the other player canceled the trade
  • fixed a crash related to symbols used on inventory slots
  • fixed a crash related to a client that is trying to place item on shelves/showcases
  • fixed a nasty bug that made the game crash after getting disconnected from a game in multiplayer
  • fixed chasing mobs behavior in multiplayer: they now chase the nearest player
  • fixed a crash that occurred sometimes on clients on connection drop
  • fixed a crash related to “Hold to Break” option that incorrectly reset the periodic break
  • fixed a crash caused by a client trying to gather item in a multiplayer game
  • many other bugfixes, tweaks and improvements


Junk Jack X 2.0.5 Thanksgiving update has been submitted to Apple

Hi guys, sorry for the long silence, usually that means we’re working hard! We’re proud to announce that the new Junk Jack X Thanksgiving update with many multiplayer improvements, fixes and new features has been submitted to Apple!


Here are the new features and improvements/bug fixes:


  • 4 new IAPs
  • added throwable spawner eggs to spawn mobs in creative for fun!
  • pine cones will now spawn on replanted spruce trees
  • rewrote the fruit management algorithm, now it manages spawning fruits on all parts of a multi leaves tree
  • new rare themed equip items
  • new autumnal biome on Terra
  • new rare Cornucopia containing Thanksgiving loots
  • new replantable chestnut tree
  • new replantable pomegranate plant
  • new replantable sunflower
  • new turkey mob
  • new squirrel mob
  • craftable bamboo blowgun to shot fruit seeds
  • a new rare toy: beachball. toss it around and then push it!
  • a new craftable toy: paperplane. throw them!
  • a new category of throwable items, toys. they’re just for fun with friends: throw them and them push them around with your finger!
  • setting the spawn point through beds now works in multiplayer
  • sleeping in beds now works in multiplayer
  • sofas now automatically attach to other sofas
  • a total of 8×5 + 8x7x8x15 = 6760 possible furniture combinations to be built!
  • 15 craftable paints to dye furniture liners
  • 8 sets of liners that can be applied on each different furniture piece
  • 8 sets of furniture made by 12 pieces each
  • new wood widget used to craft advanced furniture
  • woodworker bench: a new addon that took all crafts of carpentry bench
  • carpentry bench is now used to craft advanced furniture
  • a sixth special difficulty mode: hardcore! If you die your player is directly deleted, no way back.
  • 5 difficulty levels: peaceful, easy, normal, hard, very hard
  • 100+ achievements have been implemented!
  • 4 craftable world locks block to prevent clients placing or removing blocks within their range
  • craftable locks to prevent clients from accessing your chests
  • a trade window to do safe trades with people has been implemented
  • 4 new mannequins items can be crafted to display your equip
  • created a dedicated section to multiplayer options
  • added an option that prevents placement and destruction of blocks by clients when hosting
  • added an option to disable user explosions when hosting multiplayer games
  • added an option that prevents clients from opening chests while hosting a world
  • added an option that prevents clients from freeing items from shelves
  • added an option to disable statistics in online games to save bandwidth


  • dynaslimes explosions now correctly work in multiplayer
  • added a sound to chat messages
  • simple bed now requires leaves instead that cloth
  • increased throw power of bows
  • tripled arrow craft output
  • rewrote some critical parts of the physics engine to perform better
  • coconuts will possibly spawn on the whole palm (not only on the top block)
  • added an option to disable some console messages that could be annoying after a while
  • iron and jail doors are now immune to explosions (like metal blocks)
  • modified tap to attack algorithm to hit all mobs near to the tap instead that just one
  • fixed a bug that didn’t allow to craft the 999th item in the output slot of craft grid
  • fixed a bug that allowed to craft encrusted items without gem requirements
  • fixed a bug with IAP bought items in inventory
  • fixed a bug with simple craft that allowed to craft with infinite resources in ammo slot
  • disallowed tilde (~) character in player and world names to avoid file saves problems
  • blocked ammo slot to allow just ammo items to be placed there
  • old furniture pieces have a worn out look
  • armor chest piece have now customized hands look
  • blocks and objects now have a 100% chance of dropping their relative treasure
  • revamped iron tools to be more different from stone tools
  • metal armor pages are now easier to find
  • maximum mobs present on screen at once decreased
  • fixed some object wrong hand placement offsets
  • changed placeable thick stone tool breakability to iron
  • increased stone layer height on terra
  • decreased huge dynaslime max jump height value
  • revised some mobs damage – health according to their planet difficulty
  • fixed zombie ghost wrong health (it was really too strong!)
  • fixed blueberry and blackberry biscuits inverted graphics
  • fixed weapon stand floating graphics
  • birds have been added to terra surface
  • advanced leather boot crafts fixed accordingly to other leather boot crafts.
  • fixed some typos in option menu tips
  • fixed long red carpet missing back layer variant
  • decreased damage dealt by some mob bullets damage
  • customized messages for blocks that require strong tools
  • fixed a small bug with item name tooltip that wasn’t disappearing after craft
  • fixed movement bonus values shown in stats panel which were imprecise
  • renamed Blackberry to Raspberry
  • added missing pages amount in craftbook index
  • slightly increased craftbook page drop chance
  • radically reduced stabled mobs food intake over time
  • bronze block can no be crafted bag to ingots
  • fixed a bug that made some craft recipes emit light
  • fixed crashes while swimming at the top of the world
  • fixed crashes when removing portals at the top of the world
  • fixed titanium arrows: now they can be properly shoot
  • fixed a graphical glitch that created blinking small artifacts at the bottom of the map
  • fixed spawn position algorithm on map generation to avoid spawning in liquids
  • fixed various minor graphical bugs
  • fixed various minor bugs

That’s all, for now! We’ll let you know as soon as the new version is approved and live on the AppStore!

Exploring new places, with a friend!

Hey there! This night Jack went exploring a new unknown place, but this time he’s not alone!
Still a work in progress, as usual, but it shows the first multiplayer interactions of our new game :)


More news coming soon! :D