Cool hats!
Check out some of the cool hats we’re working on!
These rare items are found underground. Make your friends envy by wearing them in multiplayer! Have a cool hat idea? Post it in our forums.
More to come!
Check out some of the cool hats we’re working on!
These rare items are found underground. Make your friends envy by wearing them in multiplayer! Have a cool hat idea? Post it in our forums.
More to come!
We’ve been silent for so much time, we feel sorry for that. The reasons behind our lack of news are easy to say: we worked a lot in these months and we had to find the right direction of development before saying anything official. This day has come.
First of all, we are aware of the new Apple policy which prevents applications which are not wide screen optimised from being updated. This partially breaks our plans but at the same time gave us the opportunity to focus on our new game by turning it in a completely new product before deciding the fate of the original Junk Jack.
The codename of our new instalment will be Junk Jack X and it is scheduled to be released in Q3 or Q4 of 2013, according to the flow of the development. Now that we bored you enough with miscellaneous infos it’s time to speak about the features of the new game.
MULTIPLAYER
Junk Jack X will have multiplayer that works both with GameCenter, so over the internet, and through BlueTooth/WIFI. At the moment it works with 2 players through GC and with at most 4 players over local connections. In the future we plan to add support fore more players. There is no PvP as it is not our priority at the moment but aside that you will be able to play with your friends while exploring world or building huge houses.
CHARACTER
Your character will be much more customizable compared to Junk Jack. You will be able to customize his appearance (even gender!) and big part of customization comes with equip that you will find and craft in your adventures that will be either aesthetically appealing or useful. When we speak about useful equip that’s because there will be attributes that alter certain aspects like the movement speed, your health, your damage or defenses. More details aren’t available yet since we’re still working on it.
WORLDS
You will be able to store an arbitrary amount of worlds, you are not limited to three slots anymore, you can even rename them so that you will be able to keep everything organized. You will be able to create creative worlds in which blocks don’t drop anything, you won’t find mobs but you will fly around and build whatever you want with free unlimited resources (and with friends in multiplayer too!).
LIQUIDS
Worlds will contain liquids. At the moment we are developing water and lava and their behaviour. Having them in a 2D world is not so easy to manage from a gameplay point of view but we start to feel satisfied with them.
EQUIP
As most of you already know there will be equippable items, four slots: heads, chests, legs and feed. In addition there will be a fifth slot which will be used for special trinkets that will have their usefulness providing special bonuses or whatever.
CRAFTING
Crafting will be split in two ways: the traditional mode, that is the one with the craft grid (to which you are used to), and a simpler way in which you will be able to craft things directly through the craftbook. This second way is meant to be used by more casual gamers and, to counterbalance its behaviour, we had to include crafting times (just for the simple mode) which are roughly equivalent to the time you would need in traditional crafting.
GRAPHICS
We could say that the whole graphics have been redrawn. In addition many small things have been implemented to provide a more appealing experience like smoke and sparkles over torches, parallax skies, a smooth lighting engine and much more!
MUSIC
We couldn’t release a new Junk Jack game without music from our friend BrightPrimate so rest assured that another fantastic soundtrack is already in development and we’re really proud of it so far!
GAMEPLAY ELEMENTS
ONE MORE THING..
Oh, we almost forgot to say. Since Apple ruined our plan, our first priority became moving Junk Jack X in a new dimension. We’re proud to announce the fact that Junk Jack X will have planets and different themes! There will be an adventure mode, in addition to single worlds which are created like in our previous game.
The adventure starts right from the same planet of the original Junk Jack, while exploring you will be able to find portal pieces that, assembled, will let you travel to new undiscovered worlds in which you will be able to find different blocks and materials for your crafts, strange and powerful mobs and completely different moods.
Of course, before being able to generate a world of a specific theme, you will need to discover it through adventure mode! Otherwise all of the fun would be ruined
Regarding price, we haven’t decided anything yet. The only thing that it is sure is that this will NOT be a freemium app as you all know what we think about freemium and Junk Jack.
Good, that’s all for now, keep tuned for future updates, in the meanwhile just enjoy the screenshots which are all in-game screenshots but mind that everything is still WORK IN PROGRESS so things can change!
Hello people!
Apple just approved version 1.2.4 of Junk Jack that removes the Chrismas theme (finally we’d say) and brings some minor fixes and some stuff for St Valentine!
New Features:
Bug Fixes:
As you can see this update is minor compared to the huge updates we did so far, this because we’re so busy building the foundations for the sequel of Junk Jack that we simply couldn’t do better than this. We hope you understand that
Now go and update the game on your devices, have fun with Junk Jack!
Hi miners!
Let’s talk about the new crafting features that will be present in our future game:
there will be two different way of crafting things: advanced and simple mode. Advanced crafting will be exactly like the current one while, with simple mode, you will be able to craft items directly from the craftbook.
This is not meant to give advantages to players who decide to play in simple mode, that’s why the latter option sacrifices 10 slots of inventory (the craft grid and the output are not present in simple mode). In addition, every craft requires time which is proportional to the difficulty of the craft (so that the time required to craft in simple mode resembles roughly the time needed to arrange items in the grid in advanced mode).
The craftbook interface is getting a major revamp for both crafting modes: you won’t need to switch between hundreds of pages anymore. Every available item will be categorized and shown in a comfortable grid so that browsing crafts will be much easier than before.
Finally, since some of you asked us about it, our policy with respect to In-App purchases will be kept the same: we won’t add anything which could give strong gameplay benefits to people for money.
Hey there! This night Jack went exploring a new unknown place, but this time he’s not alone!
Still a work in progress, as usual, but it shows the first multiplayer interactions of our new game
More news coming soon!
Hi guys, let’s break the silence with the user interface we’re developing for our new game.
The development is going rather well, we’re quite enthusiast of what’s happening here at Pixbits in these days.
We’re currently working on the equip system and we’re trying to make it either useful either fun and customizable
There are other features too, can you spot them?
Even if this is not final, it should give you an idea of how it should look like
We hope you like it!
Apple has just approved the new Junk Jack 1.2.3 Christmas update.
Get it now
Happy mining everyone!
Hi fellow miners!
The Junk Jack 1.2.3 Christmas update has been submitted to Apple!
It features new mobs, blocks, hats, achievements, themed stuff, weapons, crafts and much more
Here is the changelog:
New features:
• 4 hats have been added to the shop
• 10 new achievements!
• New craftable curing star
• The world has now a snowy appearance!
• New ice block
• Revamped Snow Bricks
• Revamped Snow Blocks
• Trees are now covered in snow!
• New throwable snow ball
• New rare placeable christmas tree can be found underground
• New christmas decorations can be found underground
• New placeable christmas bells craft
• New placeable christmas balls craft
• Brown Bears are back with revamped graphics!
• New white bear mob
• New big penguin mob
• New small penguin mob
• New frosty mob
• New falling star mob
• New placeable butcher’s broom!
• New placeable christmas candles
• New ice arrows, freeze monsters with them
• New ice shurikens, used to freeze mobs
• New ice sword weapon
• New Bear Claw weapon
• New placeable christmas light bulbs
• New placeable hanging star
• New craftable christmas chest
• New craftable frosty head
• New revamped placeable snow man
• New christmas biscuits and more than 10 christmas treasures
• New wrapped paper craft, use it to wrap blocks and give them a christmas look!
• Bonedust has a chance to force the growth of a plant when used on it
• It’s now possible to jump from the top of a ladder or a bridge
• It’s now possible to jump vertically from beneath a bridge
Bug fixes:
• Some wood objects have a new wood break sound
• Fireplace has now christmas socks on it
• Zombie and skeletons are now Christmas themed!
• Physics engine has been tweaked to work seamlessly on older devices (no more slides of entities anymore)
• Sloped block crafts now require a workbench
• Climb movement is slightly faster
• Fixed jump animation frames
• Blocks that yield fruits cannot be broken with bare hands anymore
• Removing fruits from trees and items from shelves now is possible only with bare hands but from any distance
• Fixed a bug that caused crashes with quickslots that were emptied and filled again
• Fixed a bug that caused ghost items to remain in a quickslot
• Fixed the bug which made the character float when sliding during explosions
• Most sounds now are faded according to the player position
• Hurt effect on player now has the correct brightness according to his tile
• Pumpkin skin graphical hand glitch has been fixed
• Now TNT has a special graphical variant when ignited
• Fixed a bug that kept TNT on basalt blocks after explosion
• Removing a deco from a tile doesn’t start to break it anymore
• Tilling an untilled dirt block doesn’t start to break it anymore
• Trees have been mildly revamped
• Naturally growing leaves and blue leaves are now non solid blocks
• Placing an item on a shelf will place the same variant that you have in your inventory
• Dead tree now makes correct sound when hit
• Fixed a bug which made fruits on trees glitch their hanging status
• Now climbable vines correctly updates their sprites when destroyed
• Some jungle decorations now correctly allow treasures and mob inside them
• Chairs and tables can now be correctly placed without a background block
• Dark stone can now be mined just with its correct tool
• Fixed compact sand hardness
• Fixed compact sand wrong footstep sound
• Fixed bamboo bridge wrong sounds
• Increased Wood Fence craft output to 2
• Slightly increased sapling drop rate on trees
We’ll let you know when Apple approves it!
Hi guys, a little teaser today:
*nothing you see here is final, or even working. Just to let you guys know we’re working hard on our next game
More news coming soon!
Hi guys, Apple has just approved the new Junk Jack 1.2.2 Halloween update.
It contains new monsters, statues, throwable weapons, blocks, crafts and much more!
More news coming soon!